showing 27 games

namepublisher(developer)year arrow_downwarddescription
Devil World  Nintendo1984Lost in the maze of Devil World, Tamagon the Dragon has to steer clear of the Devil, his nasty co-Devils, and his treacherous helpers, Medaman, the Fried-Eggman and Bon-Bon, and ward off their attacks by breathing fire. After each round, the maze scrolls up, down, right or left. The Devil decides the direction and points with his finger. As you guide Tamagon through the maze, you also have to avoid being sandwiched between the walls.***Devil World is a Pac Man clone with an interesting new element. The maze is automatically scrolling randomly in all directions. So it can happen that you are trapped inside the maze and squished between the maze wall and boundary wall. Additionally there are not only "eat all dots" rounds, but also some rounds where you have to carry bibles found in the maze into the middle of the maze to win the round. These elements work pretty well and give Devil World the necessary extra dimension from being a simple clone.***Only released in Japan and Europe.

What little language usage it has, it's in English, even in the Japanese release.

The Japanese title reads approximately [i]debiru waarudo[/i] (Devil World).
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Ganbare Goemon: Karakuri Douchuu  Konami1986This is the first console game in the long-running Goemon series (only preceded by the arcade game [game=#3834]Mr. Goemon[/game], which gameplay-wise has not much to do with the Famicom version). You play the thief Goemon, some kind of Japanese Robin Hood, based on a real historical figure. In each stage you have to find three passes, which opens the gate to the next of the thirteen stages. Passes can be found in hidden underground passages, be bought in shops (amongst other useful extra items), or be found in first-person-view mazes. Money can be collected from slain enemies or hidden coin chests. Technically the game is very good and rather advanced for a mid-1986 title. I believe this was the very first 2Mbit cartridge and it shows with many different graphical environments. This game would eventually start a very successful game series, at least in Japan. However, the game does not yet feature the many hilarious characters and situations of the later Goemon games.***The Japanese title translates to something like 'Go Goemon! Tricking Adventure'. Karakuri means to trick or take a person by surprise (usually through mechanical means), but a karakuri ningyo (typically just called a karakuri) is also a type of Japanese puppet. The title may be a pun. Goemon is essentially the player's puppet during the game; however, the character of Goemon is also a thief (based on a real person), and thus his role in life is to trick people and steal things.
[Jacquismo]
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Getsufuu Maden  Konami1987"Getsufuu Maden" plays like a mix of [game=#7949]Zelda II The Adventure of Link[/game] and [game=#7647]Castlevania[/game]. And as a bonus to the overworld map and side-scrolling action there are even three huge dungeons which you must explore in third-person perspective. The game is of high quality with lots of (short) levels, shops and interesting boss battles. Some repetitive parts can not be avoided however. There is lots of backtracking through already played levels. Graphics and music are good Konami standard, which means a step better than most other companies at that time. BTW: The box art is a special lenticular print (changing its image depending on which angle you look at it), so my box scan looks rather strange.***[media=youtube]5VuU2rvPmGI[/media] labelimageminimize
Digital Devil Story: Megami Tensei  Namco (Atlus)1987First game in the very successfull (at least in Japan) Megami Tensei RPG-series. It is a typical dungeon crawler set in a modern period, but uses all classic weaponry (swords etc.) and magic you would only expect in medieval fantasy settings. The story, based on a Japanese novel, is about the main character, accidentally summoning demons to the world and now you try to get rid of them together with a female friend. Being a typical dungeon crawler the game features many very complicated designed dungeon mazes and not much story. A good amount of level grinding is required of course, but an auto attack feature makes simple fights surprisingly fast, which is good. The most prominent feature of this game (and the whole Megami Tensei series) is your ability to talk to enemies/demons and make them join your party. You can even fuse two demons to create a new - and hopefully stronger - creature. Graphics and sound are good for a game from 1987. If you are a hardcore dungeon crawler fan you will like this game, everyone else is warned that this game is rather difficult and lacks the comforts or story of modern RPGs. labelimageminimize
Gegege no Kitarō 2: Youkai Gundan no Chousen  Bandai (Tose)1987The second game based on the Gegege no Kitaro series for the Famicom is no longer a platform game but a RPG. The RPG mechanics are rather limited. You can find and use friends in combat but they are not complete party members but ony work as "abilities". There are not shops or towns as in other RPGs. This lack of depth doesn't make the game easy though. It has some hard and not obvious puzzles to work out where to find and use what item. The overworld (resembling Japan) has a very complicated design, with lots of different mountain ranges and height levels. A castle or dungeon entrance could be only three steps away, but to actually able to reach it could be quite a long way. On the way to boss fights its also nearly a must to run away from all fights (which works most of the time), because otherwise you will be too low on resources to fight the boss. Grinding periods are needed at times and is a mixed-bag. On the one hand there are only ten levels and the xp to reach them seems to be low. On the other hand the normal enemies give only very few xp so it is not as fast as you might think. Technically the game is ok, graphics and music are not outstanding but nice enough. labelimageminimize
Konami Wai Wai World  Konami1988
[30]***From time to time I get surprised by games, something that Konami Wai Wai World achieves. I did not expect a strange crossover platform/action title starring a dozen or so of Konami's heroes. The main protagonists are Konami-Man and Konami-Girl who try to rescue kidnapped Konami heroes from their respective levels. And there you have them all. Castlevania, The Goonies, Getsu Fuumaden, Goemon and even a classic vertical scrolling shooting level very similar to Twinbee and Life Force. Once you rescue one of the other Konami heroes you can switch to them whenever you want and use their special abilities which are sometimes needed in order to rescue the next hero. Otherwise the six starting levels can be finished in any order you want. Graphics are fine with lots of different stages and enemies and the music resembles the classic tunes of the other games which is a good idea. The bad part of the game is the gameplay itself, which is only slightly above average with some very difficult moments. Walking down stairs, and hitting enemies proved to be more annoying than I hoped.
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Deep Dungeon III: Yuushi Heno Tabi  Square (Hummingbird Soft)1988"Deep Dungeon III", similar to its both predecessors, is a difficult old-school dungeon crawler RPG. More dungeons, more towns and instead of a single character you control a party of four characters. Standard dungeon crawler elements everywhere. A bit more story or surprising elements would have been good. In every regard an average game for fans of that particular RPG sub-genre only.***Deep Dungeon III: Yūshi he no Tabi is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force the player to re-enter maps to collect respawning chests for money or items (for resale) if they want to gold farm.
[i]Source: Wikipedia[/i]
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Yōkai Dōchūki  Namco1988 labelimageminimize
Super Black Onyx  Bullet-Proof Software1988 labelimageminimize
Asteka 2: Templo Del Sol  Tokyo Shouseki;Infocom (Compile)1988Deep in the jungles of Mexico lie the ancient Mayan tombs of Chichen Itza. Eternal resting place of kings - and the vast treasure that was buried with them, including the legendary Sun Key. Now a famous archaeologist has vanished there, leaving behind only a tattered notebook that speaks not just of treasure, but of the bloodthirsty demons that guard it. And with the notebook, the legacy of treasure and terror has passed to you... Can you penetrate the heart of the mystery, and find the mythical Sun Key? Or will the tombs of Chichen Itza claim you among the dead? labelimagesubject
8 Eyes  Seta;Taxan (Thinking Rabbit)1988After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again flourished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or center, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction... And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the 8 Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return of the Great King, so that he may finish the rebuilding of Earth. Your reward will be the eternal gratitude of all mankind!***
[49]***NES-8E-USA
エイト・アイズ literally reads `[code]eito aizu[/code]´.***Great Castlevania-type sleeper.
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Genpei Toumaden: Computer Boardgame  Namco1988 labelimageminimize
Dr. Chaos FCI;Pony Canyon (Marionette)1988Originally a Famicom Disk System game. Apparently there was an obscure cartridge version published in Japan also.***The NES version of "Dr. Chaos" was released over a year after the original Famicom Disk System release in Japan. "Dr. Chaos" is an unusual action/platform game that reminded me of Konami's [game=#8335]The Goonies II[/game], because in both games you can explore special rooms in first-person-style adventure mode. In Dr. Chaos these rooms are only for finding extra weapons and ammo as well as the entries to warp zones. In those zones you make your way from left to right, kill a boss, collect a part of a super-weapon, and finally - and thats not really nice - walk back to the entrance of the zone in search for the next zone. The game is only average in graphics and music. It is playable, there are no control problems. But the game feels a bit repetitive. The warp zones are too similar, a few more graphical themes would have been nice. The adventure rooms look bland and undetailed and mainly consist of trying to open everything and hitting all the walls for finding hidden passages. Besides a few musical differences, the NES version is pretty much identical to the Famicom Disk System version.***A platformer with a twist, three different styles of play include traversing the main house, exploring the roooms in a faux 3d view, and finally platform jumping (and mutant killing) in alternate dimensions. labelimageminimize
Final Fantasy II  Square1988Very good RPG. Played this back when I was but a child. ^^ Up to now I still love it.***1player only
SQF-FY ファイナルファンタジーII/Final Fantasy II published 1988-12-17 by Square in Japan.
Final Fantasy II: Dark Shadow Over Palakia was going to be the title of the USA publishing.
MSRP: 6,500円

This is the second game in Square's popular Final Fantasy series. It was released only in Japan (the Japanese Final Fantasy IV was released as Final Fantasy II in the U.S.). The game emphasizes the storyline more than the first game: four young refugees from a conquered kingdom join a rebel movement in hopes of striking back at their oppressors. Players must engage in conversion collecting key words to ask key people about in order to advance the plot. Character's have identities and personalities unlike in FF1. This is emphasized by character portraits of all the player characters, the fact that there are many player characters that come and go as their role in the plot dictates, and the frequent use of player characters' names by NPC's. Familial relationships between characters are also frequently noted. The graphics aren't terribly advanced beyond FF1's, but the experience system was completely revamped. Instead of gaining EXP and levels, the heroes gain points in the abilities that they use. Attacking a lot increases strength. Getting hit a lot increases defense. Casting the Fire spell a lot increases the spell's power. Using an axe increase axe fighting ability. An interesting concept (usually reserved for computer RPGs), but one that makes for a difficult game (as long as the endemic exploits of this game's system are not utilized). A translation to English patch for the ROM is available.

This is the Final Fantasy volume that introduced Chocobos and Cid

[spoiler=show patch codes;hide code](work in progress)
A note about these codes. The algorithm of the experience system is designed to reach natural equilibrium through minor adjustments, not just for every stat but also their relations to each other. It is not a fault tolerate system and tampering may lead to large numbers in bad places (inn costs 65535 gil), large number rollovers (your 65535 HP just became 1 HP), and values froze at zero [b][i]permanently[/i][/b] (0 MP, you are no longer a magic user)
[list][*]$601C:XX Gil (0-255) FF=255
[*]$601D:XX Gil (256-65,280) combine with above FF+FF = 65535
[*]$601E:XX Gil (65,536-16,645,888) combine with above 98+96+7F= 9,999,999
[*]601F-605F ??? (plot state area? 64 bytes/codes, or 512 bits)
[*]$6060:&& Item Slot 00 | (&&item Chart) 00=Nothing 01=Ring 02=Canoe 03=Pass 04=Mithril 05=Ice Sled
[*]$6061:&& Item Slot 01 | 06=Goddess Bell 07=Egil Torch 08=Sun Flame 09=Pendant 0A=Egg 0B=White Mask
[*]$6062:&& Item Slot 02 | 0C=Black Mask 0D=Crystal Rod 0E=Hiryuu 0F=? 10=Potion 11=Antidote
[*]$6063:&& Item Slot 03 | 12=Gold Needle 13=Crucifix 14=Maid Kiss 15=Echo Screen 16=Eye Drop 17=Fenix Down
[*]$6064:&& Item Slot 04 | 18=Elixer 19=Ether 1A=X Potion 1B=Cottage 1C=Wind Flute 1D=Earth Drum
[*]$6065:&& Item Slot 05 | 1E=Garlic 1F=Unicorn Horn 20=Ice Wind 21=Elder IQ 22=Heart 23=Shoes
[*]$6066:&& Item Slot 06 | 24=Thread 25=Silent B 26=Egg Timer 27=Death God 28=Bacchus Drink 29=Dragon Bean
[*]$6067:&& Item Slot 07 | 2A=Valium 2B=Ice Scythe 2C=Fang 2D=Mirror 2E=Hellfire 2F=Phin
[*]$6068:&& Item Slot 08 | 30=Unarmed 31= Buckler Shield 32=Bronze Shield 33=Mithril Shield 34=Gold Shield 35=Ice Shield
[*]$6069:&& Item Slot 09 | 36=Flame Shield 37=Diamond Shield 38=Dragon Shield 39=Aegis Shield 3A=Knife 3B=Dagger
[*]$606A:&& Item Slot 0A | 3C=Mithril Dagger 3D=Gouche Dagger 3E=Orhacon Dagger 3F=Ripper Dagger 40=Catclaw Dagger
[*]$606B:&& Item Slot 0B | 41=Cane Staff 42=Mace Staff 43=Mithril Staff 44=Were Staff 45=Magic Staff 46=Power Staff
[*]$606C:&& Item Slot 0C | 47=Evil Staff 48=Greed Staff 49=Daimond Staff 4A=Javelin Spear 4B=Spear 4C=Mithril Spear
[*]$606D:&& Item Slot 0D | 4D=Trident Spear 4E=Demon Spear 4F=Flame Spear 50=Ice Spear 51=Bolt Spear 52=Holy Spear
[*]$606E:&& Item Slot 0E | 53=Broad Sword 54=Long Sword 55=Mithril Sword 56=Ancient Sword 57=Sleep Sword 58=Winged Sword
[*]$606F:&& Item Slot 0F | 59=Blood Sword 5A=Earth Sword 5B=Flame Sword 5C=Ice Sword 5D=Defense Sword 5E=Sun Sword
[*]$6070:&& Item Slot 10 | 5F=Excalibur Sword 60=Masmune Sword 61=Axe Axe 62=Battle Axe 63=Mithril Axe 64=Demon Axe
[*]$6071:&& Item Slot 11 | 65=Ogre Axe 66=Poison Axe 67=Rune Axe 68=Bow Bow 69=Long Bow 6A=Mithril Bow
[*]$6072:&& Item Slot 12 | 6B=Blind Bow 6C=Flame Bow 6D=Ice Bow 6E=Killer Bow 6F=Yoichi Bow 70=Leather Helm
[*]$6073:&& Item Slot 13 | 71=Bronze Helm 72=Mithril Helm 73=Giant Helm 74=Flame Helm 75=Diamond Helm 76=Genji Helm
[*]$6074:&& Item Slot 14 | 77=Spiral Helm 78=Goldpin Helm 79=Ribbon Helm 7A=Clothes 7B=Leather Armor 7C=Bronze Armor
[*]$6075:&& Item Slot 15 | 7D=Mithril Armor 7E=Gold Armor 7F=Knight Armor 80=Flame Armor 81=Ice Armor 82=Diamond Armor
[*]$6076:&& Item Slot 16 | 83=Dragon Armor 84=Genji Armor 85=Copper Armor 86=Silver Armor 87=Ruby Armor 88=Quartz Armor
[*]$6077:&& Item Slot 17 | 89=Diamond Armor II? 8A=White Robe Armor 8B=Black Robe Armor 8C=Power Armor 8D=Black Armor 8E=Leather Gloves
[*]$6078:&& Item Slot 18 | 8F=Bronze Gloves 90=Mithril Gloves 91=Thief Gloves 92=Giant Gloves 93=Ice Gloves 94=Diamond Gloves
[*]$6079:&& Item Slot 19 | 95=Genji Gloves 96=Defense Gloves 97=Power Gloves 98=Fire Book 99=Bolt Book 9A=Ice Book
[*]$607A:&& Item Slot 1A | 9B=Aero Book 9C=Drain Book 9D=Aspil Book 9E=Flare Book 9F=Sleep Book A0=Stone Book
[*]$607B:&& Item Slot 1B | A1=Stop Book A2=Charm Book A3=Blind Book A4=Curse Book A5=Toad Book A6=Break Book
[*]$607C:&& Item Slot 1C | A7=Death Book A8=Warp Book A9=Berserk Book AA=Haste Book AB=Aura Book AC=Cure Book
[*]$607D:&& Item Slot 1D | AD=Life Book AE=Peep Book AF=Heal Book B0=Barrier Book B1=Blink Book B2=Safe Book
[*]$607E:&& Item Slot 1E | B3=Shell Book B4=Wall Book B5=Dispel Book B6=Mini Book B7=Mute Book B8=Anti Book
[*]$607F:&& Item Slot 1F | B9=Fog Book BA=Slow Book BB=Change Book BC=Fear Book BD=Holy Book BE=Exit Book BF=Ultima Book
[*]$6080:XX Word Slot 0 | (XXword chart)
[*]$6081:XX Word Slot 1 | F1 = Wild Rose
[*]$6082:XX Word Slot 2 | F2 = Mithril
[*]$6083:XX Word Slot 3 | F3 = Warship
[*]$6084:XX Word Slot 4 | F4 = Parmekia
[*]$6085:XX Word Slot 5 | F5 = Airship
[*]$6086:XX Word Slot 6 | F6 = Goddess Bell
[*]$6087:XX Word Slot 7 | F7 = Sun Flame
[*]$6088:XX Word Slot 8 | F8 = Mysidia
[*]$6089:XX Word Slot 9 | F9 = Ultima
[*]$608A:XX Word Slot A | FA = Dragoon
[*]$608B:XX Word Slot B | FB = Hiryuu
[*]$608C:XX Word Slot C | FC = Whirlwind
[*]$608D:XX Word Slot D | FD = Jade
[*]$608E:XX Word Slot E | FE = Mask
[*]$608F:XX Word Slot F | FF = Ekume
[*]$6090-60FF ??? (111 byte/codes gap, 888 bits)
[*]Unknown use inventory/words: E8=Treasure.. E9=Trash EA=Exit EB=Gordon EC=Who will use it? ED=Princess EE=Dark Knight EF=Hilda F0=Emperor
[*]Player1|P2| P3 | P4 :value decription -----
[*]$6100|6140|6180|61C0:XX Player appears to be 00=Frioniel 01=Maria 02=Guy 03=Minwu 04=Josef/Joseph 05=Gordon/Gōdon 06=Leila/Reila/Layla 07=Ricard Highwind/Richādo Haiwindo/Gareth Richard 08=Lionheat/Leon 09=Holy Cross 0A=Ninja Frog 0B-FF = others.
[*]$6101|6141|6181|61C1:XX ?
[*]$6102|6142|6182|61C2:@@ Name, 1st Letter | (@@letter chart WIP) 80=0 81=1 82=2 83=3 84=4 85=5 86=6 87=7
[*]$6103|6143|6183|61C3:@@ Name, 2nd Letter | 88=8 89=9 8A=A 8B=B 8C=C 8D=D 8E=E 8F=F 90=G 91=H 92=I 93=J 94=K
[*]$6104|6144|6184|61C4:@@ Name, 3th Letter | 95=L 96=M 97=N 98=O 99=P 9A=Q 9B=R 9C=S 9D=T 9E=U 9F=V A0=W A1=X
[*]$6105|6145|6185|61C5:@@ Name, 4th Letter | A2=Y A3=Z A4=a A5=b A6=c A7=d A8=e A9=f AA=g AB=h AC=i AD=j AE=k
[*]$6106|6146|6186|61C6:@@ Name, 5th Letter | AF=l B0=m B1=n B2=o B3=p B4=q B5=r B6=s B7=t B8=u B9=v BA=w BB=x
[*]$6107|6147|6187|61C7:@@ Name, 6th Letter | BC=y BD=z BE=' BF=, C0=. C1=: C2=- C3=.. C4=! C5=? C6=%
[*]$6108|6148|6188|61C8:XX Freeze Curent HP (0-255) FF = 255
[*]$6109|6149|6189|61C9:XX Freeze Curent HP II (256-65280) combine with above 27+0F = 9999
[*]$610A|614A|618A|61CA:XX Max HP
[*]$610B|614B|618B|61CB:XX Max HP II
[*]$610C|614C|618C|61CC:XX MP
[*]$610D|614D|618D|61CD:XX MP II
[*]$610E|614E|618E|61CE:XX Max MP
[*]$610F|614F|618F|61CF:XX Max MP II
[*]$6110|6150|6190|61D0:XX ?
[*]$6111|6151|6191|61D1:XX ?
[*]$6112|6152|6192|61D2:XX ?
[*]$6113|6153|6193|61D3:XX ?
[*]$6114|6154|6194|61D4:XX ?
[*]$6115|6155|6195|61D5:XX ?
[*]$6116|6156|6196|61D6:XX Hit Level
[*]$6117|6157|6197|61D7:XX Hit%
[*]$6118|6158|6198|61D8:XX ?
[*]$6119|6159|6199|61D9:&& Head (seen &&item chart above)
[*]$611A|615A|619A|61DA:&& Body
[*]$611B|615B|619B|61DB:&& Arms
[*]$611C|615C|619C|61DC:&& Right Hand item
[*]$611D|615D|619D|61DD:&& Left Hand item
[*]$611E|615E|619E|61DE:&& Equiped Item 1
[*]$611F|615F|619F|61DF:&& Equiped Item 2
[*]$6120|6160|61A0|61E0:XX Power
[*]$6121|6161|61A1|61E1:XX Agility
[*]$6122|6162|61A2|61E2:XX Vitality
[*]$6123|6163|61A3|61E3:XX Intellegence
[*]$6124|6164|61A4|61E4:XX Soul
[*]$6125|6165|61A5|61E5:XX Magic Power
[*]$6126|6166|61A6|61E6:XX ?
[*]$6127|6167|61A7|61E7:XX ?
[*]$6128|6168|61A8|61E8:XX ?
[*]$6129|6169|61A9|61E9:XX ?
[*]$612A|616A|61AA|61EA:XX Evade Level
[*]$612B|616B|61AB|61EB:XX Evade%
[*]$612C|616C|61AC|61EC:XX Magic Defese Level
[*]$612D|616D|61AD|61ED:XX Magic Defese Base
[*]$612E|616E|61AE|61EE:XX ?
[*]$612F|616F|61AF|61EF:XX ?
[*]$6130|6170|61B0|61F0:PP Magic Slot 0 | (PPmagic chart)
[*]$6131|6171|61B1|61F1:PP Magic Slot 1 | C0=Fire Spell C1=Bolt Spell C2=Ice Spell
[*]$6132|6172|61B2|61F2:PP Magic Slot 2 | C3=Aero Spell C4=Drain Spell C5=Aspil Spell
[*]$6133|6173|61B3|61F3:PP Magic Slot 3 | C6=Flare Spell C7=Sleep Spell
[*]$6134|6174|61B4|61F4:PP Magic Slot 4 | C8=Stone Spell C9=Stop Spell CA=Charm Spell
[*]$6135|6175|61B5|61F5:PP Magic Slot 5 | CB=Blind Spell CC=Curse Spell CD=Toad Spell
[*]$6136|6176|61B6|61F6:PP Magic Slot 6 | CE=Break Spell CF=Death Spell
[*]$6137|6177|61B7|61F7:PP Magic Slot 7 | D0=Warp Spell D1=Berserk Spell D2=Haste Spell
[*]$6138|6178|61B8|61F8:PP Magic Slot 8 | D3=Aura Spell D4=Cure Spell D5=Life Spell
[*]$6139|6179|61B9|61F9:PP Magic Slot 9 | D6=Peep Spell D7=Heal Spell
[*]$613A|617A|61BA|61FA:PP Magic Slot A | D8=Barrier Spell D9=Blink Spell DA=Safe Spell
[*]$613B|617B|61BB|61FB:PP Magic Slot B | DB=Shell Spell DC=Wall Spell DD=Dispel Spell
[*]$613C|617C|61BC|61FC:PP Magic Slot C | DE=Mini Spell DF=Mute Spell
[*]$613D|617D|61BD|61FD:PP Magic Slot D | E0=Anti Spell E1=Fog Spell E2=Slow Spell
[*]$613E|617E|61BE|61FE:PP Magic Slot E | E3=Change Spell E4=Fear Spell E5=Holy Spell
[*]$613F|617F|61BF|61FF:PP Magic Slot F | E6=Exit Spell E7=Ultima Spell
[*]
[*]$6200|6240|6280|62C0:XX Unarmed Skill Level 00=1
[*]$6201|6241|6281|62C1:XX Unarmed Skill XP 63=99
[*]$6202|6242|6282|62C2:XX Shield Skill Level
[*]$6203|6243|6283|62C3:XX Shield Skill XP
[*]$6204|6244|6284|62C4:XX Dagger Skill Level
[*]$6205|6245|6285|62C5:XX Dagger Skill XP
[*]$6206|6246|6286|62C6:XX Mace/Staff Skill Level
[*]$6207|6247|6287|62C7:XX Mace/Staff Skill XP
[*]$6208|6248|6288|62C8:XX Spear Skill Level
[*]$6209|6249|6289|62C9:XX Spear Skill XP
[*]$620A|624A|628A|62CA:XX Sword Skill Level
[*]$620B|624B|628B|62CB:XX Sword Skill XP
[*]$620C|624C|628C|62CC:XX Axe Skill Level
[*]$620D|624D|628D|62CD:XX Axe Skill XP
[*]$620E|624E|628E|62CE:XX Bow Skill Level
[*]$620F|624F|628F|62CF:XX Bow Skill XP
[*]$6210|6250|6290|62D0:XX Magic 0 Skill Level 00=1
[*]$6211|6251|6291|62D1:XX Magic 0 Skill XP 63=99
[*]$6212|6252|6292|62D2:XX Magic 1 Skill Level
[*]$6213|6253|6293|62D3:XX Magic 1 Skill XP
[*]$6214|6254|6294|62D4:XX Magic 2 Skill Level
[*]$6215|6255|6295|62D5:XX Magic 2 Skill XP
[*]$6216|6256|6296|62D6:XX Magic 3 Skill Level
[*]$6217|6257|6297|62D7:XX Magic 3 Skill XP
[*]$6218|6258|6298|62D8:XX Magic 4 Skill Level
[*]$6219|6259|6299|62D9:XX Magic 4 Skill XP
[*]$621A|625A|629A|62DA:XX Magic 5 Skill Level
[*]$621B|625B|629B|62DB:XX Magic 5 Skill XP
[*]$621C|625C|629C|62DC:XX Magic 6 Skill Level
[*]$621D|625D|629D|62DD:XX Magic 6 Skill XP
[*]$621E|625E|629E|62DE:XX Magic 7 Skill Level
[*]$621F|625F|629F|62DF:XX Magic 7 Skill XP
[*]$6220|6260|62A0|62E0:XX Magic 8 Skill Level
[*]$6221|6261|62A1|62E1:XX Magic 8 Skill XP
[*]$6222|6262|62A2|62E2:XX Magic 9 Skill Level
[*]$6223|6263|62A3|62E3:XX Magic 9 Skill XP
[*]$6224|6264|62A4|62E4:XX Magic A Skill Level
[*]$6225|6265|62A5|62E5:XX Magic A Skill XP
[*]$6226|6266|62A6|62E6:XX Magic B Skill Level
[*]$6227|6267|62A7|62E7:XX Magic B Skill XP
[*]$6228|6268|62A8|62E8:XX Magic C Skill Level
[*]$6229|6269|62A9|62E9:XX Magic C Skill XP
[*]$622A|626A|62AA|62EA:XX Magic D Skill Level
[*]$622B|626B|62AB|62EB:XX Magic D Skill XP
[*]$622C|626C|62AC|62EC:XX Magic E Skill Level
[*]$622D|626D|62AD|62ED:XX Magic E Skill XP
[*]$622E|626E|62AE|62EE:XX Magic F Skill Level
[*]$622F|626F|62AF|62EF:XX Magic F Skill XP
[*]$6230|6270|62B0|62F0:XX ?
[*]$6231|6271|62B1|62F1:XX ?
[*]$6232|6272|62B2|62F2:XX ?
[*]$6233|6273|62B3|62F3:XX ?
[*]$6234|6274|62B4|62F4:XX ?
[*]$6235|6275|62B5|62F5:XX ?
[*]$6236|6276|62B6|62F6:XX ?
[*]$6237|6277|62B7|62F7:XX ?
[*]$6238|6278|62B8|62F8:XX ?
[*]$6239|6279|62B9|62F9:XX ?
[*]$623A|627A|62BA|62FA:XX ?
[*]$623B|627B|62BB|62FB:XX ?
[*]$623C|627C|62BC|62FC:XX ?
[*]$623D|627D|62BD|62FD:XX ?
[*]$623E|627E|62BE|62FE:XX ?
[*]$623F|627F|62BF|62FF:XX ?

[*]$7DE2:XX Freeze Player 3's Current status 00=default 01=? 02=Dark 04=Poison 08=Cursed 10=Dumb 20=Frog 40=Stone 80=Dead (add values for multiple effects, ie: 28=Cursed+Frog)
[*]$7DE3:XX Freeze Player 3's Current status II 00=default 01=? 02=Tired? 04=Poison? 08=Sleep 10=Mute 20=Mini 40=Hold 80=Confused (can be used simultaneously with above code)
[*]$7DE4:FF Freeze Player 3's Current HP at 255 (256 or more damage will still kill you)
[*]$7DE5:01 Freeze Player 3's Current HP, modifier 256-65280. 0x27/39 here and 0x0F/15 above = 9999[/list][/spoiler]
[Zerothis]***Sequel of the successful Final Fantasy. It has a really good storyline and a new system where you have to improve abilities/skills by using them, instead of gaining XP and levels in the traditional way. Still a good RPG, but I really didn't like the way the skill system seduced you to find ways to make leveling up easier by e.g. hitting your own party members. It somehow ruined the whole pace of the game.
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Satomi Hakkenden  SNK (Alpha Denshi)1989 labelimageminimize
Clash at Demonhead  Vic Tokai1989 labelimageminimize
Hyakkiyakou  Use1989 labelimageminimize
Devil Man  Namco (ISCO)1989 labelimageminimize
Holy Diver  Irem1989 labelimageminimize
Monster Party Bandai (Human)1989A sidescrolling action adventure 'parody horror' game. A young boy, Mark, returns from a ball game and meets a gargoyle alien named Bert. Bert chose Mark to help him out, so he took Mark to his own world and 'fused' with Mark's body.
Now, Mark, with the trusty power of his baseball bat (which can be used to hit projectiles, sending them back at the enemy) and the ability to turn into the flying laser-firing Bert for a short time from taking a special pill, must go through eight weird, colorful levels (the first level gets freaky halfway through, with happy faces turning into bloody skulls and creepy faces), and over 20 bosses ranging from just plain silly (like a potted plant that says 'Hello Baby', a bouncing piece of fried shrimp, and a giant kitten) to the really eldritch (a bunch of weird faces, the Grim Reaper, and the final eyeball boss).
What's even stranger about the game is its freaky and slightly disturbing (and a little gory) ending, and the fact that this Japanese game didn't come out in Japan.
[riki]
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Ultima: Quest of the Avatar  FCI;Pony Canyon (Infinity;Atelier Double)1989The ruthless Triad of Evil has been vanquished and peace now reigns in the land. But without the threat of danger the people have become corrupt. Darkness dwells in their hearts and minds. The countryside is plagued by dragons, trolls, and long-dead wizards. Only an Avatar, a shining example of heroism, can destroy the monsters and conquer the internal wickedness with his mastery of magic and weapons. Become the Avatar! Save Britannia! And master the challenges of the ultimate quest--the search for good within yourself. labelimagesubject
Akuma Kun: Makai no Wana  Bandai (Tose)1990The proper romanization of Akuma kun makai no wana would seem to be Akuma kun makai no wana
The title on the cartridge, "悪魔くん 魔界の罠", when romanized would seem to be Akuma kun makai no wana
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Arkista's Ring American Sammy (NMK)1990The Evil Shogun has stolen the ring of Arkista, plunging the Elven Kingdom into darkness and despair. Only one elf, Christine, is brave enough to take up the treacherous challenge to recover the stolen treasure. She must fight, through towns, graveyards, and mazes crawling with hordes of monsters. Yet, with your help, can she make it to the infamous Ninja Dungeon? labelimagesubject
Last Armageddon  Yutaka (Advance Communication Company)1990 labelimageminimize
The Bard's Tale  FCI;Pony Canyon (Atelier Double)1990Long ago monsters w Long ago monsters were set loose in the city of Skara Brae by Mangar the Dark a malevolent mage. Now you create a band of six adventurers to seek out and conquer the monstrous creatures that lurk within. Choose each heros class: Warrior (weapons expert), Rogue (sneaky fighter), Hunter (ninja asssassin), Wizard (21 spells) or Sorcerer (22 spells). And the Bard a wandering minstrel. Though each hero is strong in battle the Bards special weapon is his magical music which has devastating effects on your fearsome foes. Hone your combat skills through 16 complex maze levels as you face dragons, trolls, nomads, and other hideous creatures.***Released in Japan, 1990-12-21
Released in USA 1991-11 (NES-ET-USA)
Released in Canada 1991-11
[Zerothis]
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Hell Fighter Sachen (Thin Chen Enterprise)1992From the game box :

"[i]In the dark and cold Hades, here live with an ambitious Satan who is anxious and intend to control the whole world of human being. He has no way to reach the horrible plan until the devil crystal ball fallen into his hands.
On the day the devil crystal ball fell, the world changes, with the evil power of the crystal ball, Satan made the world chaotic. In the critical moment, the wise old man has found a man with chinese kungfu. The old man trained him the uncanny power for saving the world. Finally, the young man is on his way to destory Satan and the devils[/i]"

I conserved the typoes as they are on the box.
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Skate Cat  SJ Games2023SkateCat, a skate cat that should face different demons that have invaded the world.

The new project of SJ Games, SkateCat is a platformers for the NES, which will have 4 or 5 levels in different universes and as many bosses.
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